Monday, September 17, 2007

AI in the Gaming Arena

The gaming industry has been on a big rise ever since it started. Games have become more sophisticated and realistic; through its realistic physics and vast interaction possibilities in can be seen as an equivalent to the real world excluding the real sense of being there. Artificial Intelligence which is induced into the gaming, on how a computer controlled character should respond to certain responses triggered by a real player with an in game persona is what keeps the gaming interaction more interesting. To give a clear aspect on what I am talking about, we can consider a First Person shooter games where we are playing against the computer, if you were trying to surpass an enemy in the battlefield, the computer characters could track you if you are trying to go through certain places where there are more leaves creating noises with in the virtual gaming arena or if you fall in the line of sight of the computer combatant.

Through the inducing of AI in the games, gaming could be more of a learning experience than just a sole piece of entertainment. Through the story play of certain games that are constructed around a particular real event e.g. Battlefield 1942 we could get to know the chronological events that occurred during the war and also gain knowledge about the kind of weaponry available during that era and teaches you how brutal a war could be. Not only does gaming educate you but can also make you interested to learn more about certain aspects of the real world; We can look at few small online games where you could play a role of stock investor and invest virtual money in virtual gaming stocks; it helps in gaining knowledge on how the stock market may work but could also draw your attention closer to learn the real world of stock exchange.

The question lies how far can the induction of AI should the game include? I reckon a lenient hand should be given to the computer to think for itself with in the spatial limit of that particular game. The technology of AI can also be productive when the gaming companies can help in creating humanoids or robots through the same technical programs applied to the virtual gaming characters; and the research of such activities are already being done on trying to use the gaming techniques to the real world robots; at such a pace in growing tech industry, we could probably end up having Robocop’s in near future. To know more on the AI of the gaming check out the link

http://www.gameinformer.com/News/Story/200705/N07.0507.1720.43109.htm?Page=3

Gaming platform is more of a small step where trials can be made for a better future purpose. we cannot blame games for any misdeeds that happen in the society, one should rather think for himself on what is correct and wrong; we should look at it positively on the brighter where u gain vast amount of knowledge from them. Instead of suing the gaming industry corporations we need to congratulate them for big leaps in technological innovations.

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